package gamagora.game.world.maps.demo
{
	import gamagora.game.entity.OSFireGround;
	import gamagora.game.entity.OSGround;
	import gamagora.game.entity.OSStall;
	import gamagora.game.world.maps.OSMap;
	
	public class OSDemoMap3 extends OSMap
	{
		public function OSDemoMap3()
		{
			super();
			
			//Mur droit
			add(new OSGround(WIDTH, 0, 20, 540));
			
			//Sol de feu avant les bounces
			add(new OSFireGround(0, 540)); // W = 200
			add(new OSGround(200, 540, 100, 20));
			
			//Bounces
			add(new OSGround(300, 540, 20, 100));
			add(new OSGround(320, 620, 540, 20));
			add(new OSGround(330, 570, 240, 10, 0, true, 0xff0000ff));
			add(new OSGround(600, 570, 240, 10, 0, true, 0xff0000ff));
			
			//bloc de fin
			add(new OSGround(WIDTH - 100, 300, 100, 340));
			add(new OSGround(300, 175, 400, 20));
			
			//Récompense
			add(new OSStall(330, 155));
		}
	}
}